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Essentially, the unstable pirate is trapped within his own mind, and he’ll need to try to escape by fighting through his inner demons, again and again and again.
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With Vaas: Insanity , Ubisoft Toronto and Shanghai have taken that framework and thrown Vaas right into it.
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For the uninitiated, roguelites task you with progressing through (often procedurally-generated) areas to receive perks, weapons and/or other gear that typically reset upon death. The general concept is to take three of the franchise’s standout villains - 3‘s Vaas Montenegro, 4‘s Pagan Min and 5‘s Joseph Seed - and give them each a tighter roguelite experience? That’s certainly one way to shake things up.Īnd, for the most part, it’s successful in that regard. I dig the tried-and-true gameplay loop, but I also see why others are tired of it.īut that’s what makes Far Cry 6‘s DLC so intriguing - it’s quite the departure from the series’ norm. While I really enjoyed my time with Ubisoft Toronto’s Far Cry 6, the general consensus seemed to be that the game was, more or less, “just another Far Cry game.”Īdmittedly, that’s not without merit - the latest entry in the long-running first-person sandbox shooter franchise does indeed feel quite familiar overall.